Educational Computer Games and Spanish Content Learning
نویسندگان
چکیده
منابع مشابه
Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...
متن کاملThe Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic. To develop an effective educational computer game, different game genres, learning activities and techniques, and learning styles are important issues for consideration. This paper presents an ana...
متن کاملthe relationship between using language learning strategies, learners’ optimism, educational status, duration of learning and demotivation
with the growth of more humanistic approaches towards teaching foreign languages, more emphasis has been put on learners’ feelings, emotions and individual differences. one of the issues in teaching and learning english as a foreign language is demotivation. the purpose of this study was to investigate the relationship between the components of language learning strategies, optimism, duration o...
15 صفحه اولThe effect of using computer games on learning free throw Basketball skill and comparison with skilled and learning pattern
The aim of this experiment was to study the effect of computer game on acquisition and retention of free throw basketball skills (accuracy and pattern) and compare this method with two patterning methods (skilled and learning). 50 high school students age range 15-17 years were selected as a research samples. Subjects after participating in the pretest were divided into 5 equal groups and each ...
متن کاملProfiling the Educational Value of Computer Games
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning. Very little research, however, has explored what features should be present in a computer game to make it valuable or conducive to learning. We present a list of required feature...
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ژورنال
عنوان ژورنال: Journal of Educational Technology Development and Exchange
سال: 2011
ISSN: 1941-8035
DOI: 10.18785/jetde.0401.05